TECHNOLOGY

Technology is science or knowledge put into practical use to solve problems or invent useful tools.

In this topic, students will explore technology as the application of scientific knowledge for practical purposes, especially in industry, and the machinery and equipment developed from the application of scientific knowledge.

 

Students will be offered opportunities to communicate about the topic of technology, by looking at examples of personal, local, national and global interest in a range of subtopics:

  • Cyber relationships: bullying, sharing, privacy, dating
  • Cyber security
  • Gaming
  • Internet: banking, entertainment, research, shopping
  • Mobile phones
  • Use of technology: education, leisure, work, entertainment, communication
  • Advantages and disadvantages

 

By being exposed to a variety of text types in relation to technology, students will be challenged to compare the target language and culture(s) to other languages and cultures, as well as to other disciplinary areas in the DP.

Through treatment of a variety of subtopics, students will also be invited to answer a range of questions in the context of the study of technology like the following:

 

  • How do science and technology affect my life?
  • What can I learn about a culture through entertainment?

 

 

 

Cyber relationships: bullying, privacy, sharing, dating
Cyber relationships: bullying, privacy, sharing, dating

CYBERBULLYING Introduction You can begin this lesson by asking your students what they think cyberbullying is. Facilitate this discussion using the...

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Cyber security
Cyber security

Introduction You can begin your lesson by asking your students if they know the meaning of the term 'cybersecurity'. Activate a discussion in class...

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Gaming
Gaming

Introduction You can start teaching this topic, by asking your students to share what they know about 'gaming'.  You can ask them the following...

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Internet: banking, entertainment, research, shopping
Internet: banking, entertainment, research, shopping

Introduction Start teaching this topic, by asking to your students what they use Internet for. Facilitate this brainstorming with the application Wor...

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Mobile phones
Mobile phones

Introduction You can begin this lesson, by investigating your students' attitudes towards mobile phones. Ask them questions: Do you always have y...

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Use of technology: education, leisure, work, entertainment, communication
Use of technology: education, leisure, work, entertainment, communication

Introduction Begin your lesson by asking your students to define the meaning of the word technology. Then provide them with the following definition...

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Anterior: The MEDIA